Classes in Alliance LARP

Players also choose a class, which determines their combat abilities, magical prowess, and skills. Each class allows for deep customization, and players can mix skills to create unique character builds.

Adept

  • A balance of physical and magical combat, excelling in flexibility.

  • Can shift between melee and magic as needed.

Fighter

  • Masters of melee combat with high weapon damage and defensive abilities.

  • Strong armor and weapon proficiency.

Rogue

  • Fast and stealthy, excelling in assassination and disarming traps.

  • High damage potential with backstabs and mobility.

Scout

  • A hybrid between Fighter and Rogue, combining mobility with weapon skill.

  • Capable of dealing damage while avoiding direct combat.

Spellsword

  • A hybrid of Fighter and Scholar with a focus on combat magic.

  • Effective at blending martial attacks with magical strikes.

Templar

  • A mix of Fighter and Scholar, wielding both weapons and magic.

  • Able to heal allies or use offensive spells.

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